Quests

Quests are NPC battles against increasingly tough enemies, each having their own unit strength and "HP" (Directly correlates to troop amounts). The player's General is also simulated by a special attack, and a small description of the number of troops killed by said special. Unlike a battle against another player, if the attacking player loses to the NPC, no gold is awarded at all, and therefore quests are far more of a gamble as compared to an attack on an opposing player, where gold is awarded based on the number of defenders and offenders killed. Some quests are currently nearly impossible to complete with the troop system in place at the moment, but further combat system updates will allow for more strategic attacks on these higher level boss battles.

Quest commands are denoted by rw.quest, and the basic command pulls up a table with the Quests possible, Power, HP, and Reward. Individual quests can only be completed once a day, and rewards are crossed out as the quests are completed when the table is pulled up the next time. They are reset daily at 12:00 AM BST. To start a quest, the exact spelling and capitalisation are required in the command; for example "KoboldNest" instead of "Koboldnest" or "kobold nest". Next is the number of troops used for the attempt, so a full command would look something like rw.quest KoboldNest 150. The number of quests completed and the highest completed are noted in the top of the table as well. The more quests the player accomplishes, the more quests are unlocked after the starting 5 quests.

There are currently a total of 21 Quests in the game with more coming in a future update.

The troops, specials, and troops required for the current quests are roughly estimated below (Please note that these numbers are not infallible, as even the most well prepared raid can fall to RNG at any time).